Learn • Anywhere
Rumie logo

Have you ever wondered how your favorite apps seem to know exactly what you need?

That's the magic of design thinking in action. Imagine creating a new app that helps people stay fit. You'd start by really understanding users — like busy professionals who struggle to find time for workouts. Then, you'd define their core needs, brainstorm creative solutions, build a quick prototype, and test it to see what works.

The video below provides a brief overview of design thinking:

If you're working on any kind of product design project, the design thinking process is an essential guide that ensures your end users will benefit from your product.

Did you know?

According to Time Brown, CEO of IDEO, design thinking is a "human-centered approach to innovation" that "draws from the designer's toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.”

Stage 1: Empathize

In thefirst stageof the design Tthinking process,you’ll empathize with the users to determine how to approach your design. 

The video below describes how empathy works in the design process:

Is this a step that you usually consider?

This example will be used across all five stages.

An Icon for example.

The Problem

A retail clothing store has seen a significant drop in online sales over the past six months. The store needs to understand the reasons behind this decline and find ways to boost online sales.

An Icon for activities.

Activities

  • The team conducted interviews with recent customers, past customers, and visitors who didn't make a purchase to gather insights into their experiences.

  • They analyzed customer reviews and feedback on the website and social media to identify common complaints or suggestions.

  • They observed the online shopping process to see how users interact with the website by conducting usability tests with a sample of customers

An Icon for a toolbox.

Tool:

  • Empathy map: The team created empathy maps for different customer segments (loyal customers, new customers, and non-purchasers) to capture their thoughts, feelings, and needs during their online shopping journey.

Stage 2: Define

In thesecond stageof the design thinking process,you’ll define the users' problems you want to solve. 

The video below explains how to take the information you learned in the empathize stage and define the problems you need to solve:

Based on the video, check out the example.

An Icon for example.

Defining the Problem

After gathering insights, the team identified two major issues: the checkout process was too complicated, and the product descriptions and images were not engaging enough.

An Icon for activities.Activities

  • The team analyzed the data collected during the empathize stage to identify recurring themes and pain points.

  • They synthesized the information to develop a clear problem statement that reflects the needs and challenges of the customers.

A toolbox icon.Tool

  • Point-of-View (POV) Statement: The team developed a POV statement that captures the essence of the problem: "Online shoppers need a smooth, engaging shopping experience because the current website setup is confusing and unappealing, leading to abandoned carts and lost sales."

Stage 3: Ideate

In thethird stageof the design thinking process, ideation,you’ll brainstorm to find creative solutions after defining the users' problem with your team.

Let's see how we go about ideation in the video below:

Now to connect the dots with this example:

An example icon.

Ideation

The team needed to find creative solutions to simplify the checkout process and enhance the product presentation.

An Icon for activities. Activities

  • The team organized brainstorming sessions that included the web development team, the marketing team, and a few customers.

  • They encouraged participants to think creatively and propose various solutions to improve the online shopping experience

A toolbox icon.Tool

  • Mind mapping: The team used mind maps to visually organize and explore different ideas and potential solutions for both the checkout process and product presentation.

Stage 4: Prototype

In thefourth stageof the design thinking process,you’ll prototype yourcreative solutions after defining the problem. Stage 4 is where the magic happens.

This video below explains the concept well, so take a look:

How does it look in the real world?

An icon for an example.

Prototype the Design

The team needed to create tangible representations of the most promising ideas to test and refine them.

A checklist.

Activities

  • The team developed low-fidelity prototypes of a simplified checkout process, including wireframes and clickable mock-ups, to demonstrate the new process.

  • They also created prototypes of enhanced product pages with improved descriptions, images, and videos.

A toolbox icon.

Tool

  • Wireframing: The team used wireframing tools to create visual layouts of the new checkout process and product pages, showing how they will function.

It's time to test your designs in the next stage!

Stage 5: Test

In thefinal stageof the design thinking process,you’ll test your prototypes or solutions and refine them to suit the users' needs.

The video below does a great job of breaking down this stage, so dive in:

Now we can see the final outcome in our example.

An example icon.

Test the Prototypes

The team needed to evaluate the effectiveness of the prototypes and gather feedback for further adjustments.

An activities icon.

Activities

  • The team implemented the prototypes on a test version of the website and invited a select group of customers to use it.

  • They collected feedback from these users, focussing on their overall experience with the new checkout process and product pages.

A toolbox icon.

Tool

  • A/B Testing: The team conducted A/B testing to compare the new website features with the existing ones, measuring metrics like conversion rates, time spent on pages, and user satisfaction.

Test Your Knowledge

Coworkers collaborating at a desk with laptops, mobile phones, and headphones.Photo by Marvin Meyer on Unsplash

You're the new Customer Experience Manager at a tech company that has been receiving an increasing number of complaints about the user experience (UX) of their mobile app. To address this issue, you lead a design thinking project, moving through the five stages.

Which of the following sequences of activities and tools best describes the approach to identify and solve the problem of poor user experience with the mobile app?

A

  1. Conduct interviews and analyze feedback

  2. Create a problem statement

  3. Use mind mapping for brainstorming

  4. Develop wireframes of new features

  5. Conduct user testing

B

  1. Develop wireframes of new features

  2. Create a problem statement

  3. Conduct interviews and analyze feedback

  4. Conduct user testing

  5. Use mind mapping for brainstorming

C

  1. Create empathy maps

  2. Conduct user testing

  3. Use mind mapping for brainstorming

  4. Conduct interviews and analyze feedback

  5. Develop wireframes of new features

D

  1. Use mind mapping for brainstorming

  2. Conduct interviews and analyze feedback

  3. Develop wireframes of new features

  4. Create a problem statement

  5. Conduct user testing

Quiz

Choose the best approach to approach to identify and solve the problem of poor user experience with the mobile app:

Take Action

A woman in a forest asks, ' You in?'

Now that you know the stages of design thinking, consider finding a problem at your workplace, community, or school and applying your knowledge.

License:

This Byte has been authored by

MS
English

🍪 We use technical and analytics cookies to ensure that we give you the best experience on our website. more info